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  1. Summoning
  2. Summoning Mechanics
  3. Trait Calculation

Fighting Traits

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Last updated 2 years ago

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Fighting Traits are calculated in a similar fashion to the Cosmetic Traits but there is an added step as traits can vary slightly. Like Cosmetic Traits each Fighting Trait is determined individually, with the results of each Fighting Trait not having an influence on the others.

More information on Fighting Traits can be found here:

All Summoned Champions have the ability to improve -and worsen the Fighting Traits of their parents. The likelihood of a Champion getting better or worse fighting traits will vary depending on the lowest R number of the Bloodtaker and Bloodgiver. This reflects that Purebloods have a better chance of summoning a Champion with improved Fighting Traits.

Example: For calculating FightingTrait1(FT1). Given FT1Bloodtaker= 10, FT1Bloodgiver = 20, lowest R value is 4. Using Genetic Traits from previous example(s):

When determining Fighting Traits, if a Fighting Trait is generated randomly then this is NOT influenced by the Genotype of the Bloodtaker and Bloodgiver. In other words, all Genotypes have the same chance of achieving any given random Fighting Trait.

Fighting Traits