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  • Welcome: Enter the village
  • Getting Started
    • The Early Lore
    • Overview
  • Champions
    • Character classes
    • Bloodlines and Genotypes
    • Traits & Abilities
      • Fighting traits
        • Fighting Stance
      • Rarity traits
        • Armour colours
  • SEASONS
    • Seasons
      • Quick Guide to Seasons
      • Summoning and Season Pass Fees
      • Battle Classes, Training Camps, Tournaments
      • Prizepool: Juicers and Finale SNGs
      • The Blood Queen's Sacrifice
  • Summoning
    • Overview
      • Articles on Summoning
      • Glossary
    • Process of Summoning
    • Summoning Rules and Limits
      • Summoning Rules
      • Summoning Decay
    • Summoning Fees
      • Public-yet-Private Summoning
    • Summoning Mechanics
      • Traits
      • Trait Calculation
        • Cosmetic Trait Calculations
        • Fighting Traits
        • Special Attack & Defense
        • Genotype
        • Fighting Stance
        • Genetic Traits
      • Mutations
      • Naming a Summoned Champ
    • Summoning Tips + Hints
    • Summoning FAQs
  • Rental
    • Sword-For-Hire (Rental)
      • FAQs
  • Tournaments & Fighting
    • Types of Tournament
      • Free Tournaments
      • SNGs
      • To-The-Death
        • How to Enter a 1v1
        • Terms of the 1v1
        • To-The-Death FAQs
    • Battle Classes
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  1. Champions
  2. Traits & Abilities

Fighting traits

Each Champion is assigned random Fighting traits at mint; strength, attack, defence, omega, fatigue, and special skills. For Pureblood Champions, these are random; for Summoned (bred) Halfblood Champions, these attributes are hereditary. In both instances, Battlemasters do not know their Champions exact abilities. These traits do impact fighting ability.

  • Strength: The possible damage inflicted by any given strike. Stronger Champions will be able to hit more devastating blows.

  • Attack: This is the variation in a Champion’s strike. A higher score means more variation and a lower score means less variation.

  • Defence: How hard a strike a Champion can absorb before taking damage in a fight. More defensive Champions are likely to incur less damage.

  • Omega: Is an amalgamation of other fighting traits which have not been revealed to Battlemasters.

  • Fatigue: How quickly a Champion recovers after participating in a fight or Tournament. Champions with better fatigue ratings recover more quickly and will fight at closer to their best more quickly. [Not currently enabled].

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Last updated 1 year ago

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