> For the complete documentation index, see [llms.txt](https://the-red-village.gitbook.io/the-red-village/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://the-red-village.gitbook.io/the-red-village/the-purebloods/traits-and-abilities/fighting-traits.md).

# Fighting traits

Each Champion is assigned random Fighting traits at mint; strength, attack, defence, omega, fatigue, and special skills. For Pureblood Champions, these are random; for Summoned (bred) Halfblood Champions, these attributes are hereditary. In both instances, Battlemasters do not know their Champions exact abilities. These traits do impact fighting ability.&#x20;

* **Strength:** The possible damage inflicted by any given strike. Stronger Champions will be able to hit more devastating blows.
* **Attack**: This is the variation in a Champion’s strike. A higher score means more variation and a lower score means less variation.&#x20;
* **Defence:** How hard a strike a Champion can absorb before taking damage in a fight. More defensive Champions are likely to incur less damage.&#x20;
* **Omega:** Is an amalgamation of other fighting traits which have not been revealed to Battlemasters.
* **Fatigue:** How quickly a Champion recovers after participating in a fight or Tournament. Champions with better fatigue ratings recover more quickly and will fight at closer to their best more quickly. \[Not currently enabled].
